With the Velocitag system we broke down the essential characteristics of a gun, allowing virtually any type of weapon to be created be playing around with those variables.
We took alot of cues from the popular FPS Borderlands. In Borderlands each gun in the game is procedurally generated, allowing the people to virtually never see the same gun twice.
Looks very malevolent.
So here's a run down of what you can customize:
- Gun Name
- Gun Owner
- Health
- Rate of Fire
- Damage
- Reload Speed
- Clip Size
- Burst Count
Obviously we can't digitally play around with accuracy, but that will be done hardware wise on each gun. Burst count stands for how many bullets are fired each time the trigger is pulled. 0 - gives you a full automatic, 1 is a single shot and 3 - would be a triple burst shot.

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